![]() The Shadow Catcher shader offers a convenient way to capture shadows and ambient occlusion from 3D objects so they can be easily composited over real-life footage. Inverse Ambient Occlusion can be used to create masks for worn edges or to imitate subsurface scattering for faster rendering results. With the Thin Film shader you can reproduce the iridescent rainbow effects of bubbles and oil slicks, or simply add fingerprints and oily residue to any surface. ![]() New shaders and shading options offer advanced rendering possibilities in Cinema 4D Release 18.
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